1. The SWZ League will be played in a fashion similar to professional sports leagues, with a regular season and then playoffs. There will be two preseason rounds in which scores do not count in league standings. The regular season will be played over X one-week rounds, a short break, and then a series of playoff elimination rounds where eventually a championship team for the season is determined.
1a. Number of divisions and teams to be determined after squadron signups.
1b. All teams will earn a win, loss, or tie during each
round. Standings will be updated after every round. There will be no deadline
extensions except when approved for a holiday, in which case the entire round will be extended. Teams that do not show up for a scheduled match will lose by default (no questions) and will be given ONE and only ONE warning. Should they again, not show up for a match, the League Staff reserves the right to drop the squad from the league.
1c. Make-up/postponed games must be made up either before or during the next round weekend (along with their assigned match for that round) or after last round of the season, except for extreme circumstances where the staff might allow extensions based on necessity.
2. Playoff Structure
Quarter Finals (Round 13):
(3rd) vs (6th)
(4th) vs (5th)
Single match elimination.
1st and 2nd granted a by to the semi finals
Semi Finals (Round 14):
(1st) vs (Lowest Seed Winner from Quarter Finals)
(2nd) vs (Highest Seed Winner from Quarter Finals)
Best of 3 matches.
Finals (Round 15):
Winners from Semi Finals
Best of 3 matches.
Timing (updated as of 08/12/05):
(Weekend of. . .)
Quarter Finals - Sunday, July 31
Semi Finals - Sunday, August 7 (2 matches)
3rd match - Sunday, August 14 and August 21
Finals - Sunday, August 28 (3 matches)
3. If a squad drops out during the season, and a squad on the waiting list replaces them, their chances at entering playoffs depends on when they enter the season. Squads entering after round 6 begins will not have a chance at entering the playoffs. The squads entering before round 6 begins will have a chance at entering playoffs based on the same process as other teams. That process is by: i) Win/Loss record ii) Kill differential. Squads entering that have a chance at playoffs will not start out with a 0/0 record but they will not inherit the drop out squads record and kill differential. Squads entering will have a record based upon the following: Squads entering after an even round is completed will start out with an even record with a 0 differential.
Example 1: Squad enters after round 2 is completed. Squad will have a 1-1 record with 0 differential.
Example 2: Squad enters after round 4 is completed. Squad will have a 2-2 record with 0 differential.
Squads entering after an odd round is completed will start out with even record and the result of their first match would count twice but the differential would not be doubled. It would be counted as normal.
Example 1: Squad enters after round 1 is completed. Squad will have a 0-0 record. Squad wins their round 2 match by 5 kills. Squad will have a 2-0 record with a 5 kill differential.
Example 2: Squad enters after round 1 is completed. Squad will have a 0-0 record. Squad loses their round 2 match by 5 kills. Squad will have a 0-2 record with a -5 kill differential.
Example 3: Squad enters after round 3 is completed. Squad will have a 1-1 record. Squad wins their round 4 match by 5 kills. Squad will have a 3-1 record with a 5 kill differential.
Example 4: Squad enters after round 3 is completed. Squad will have a 1-1 record. Squad loses their round 4 match by 5 kills. Squad will have a 1-3 record with a -5 differential.
Example 5: Squad enters after round 5 is completed. Squad will have a 2-2 record. Squad wins their round 6 match by 5 kills. Squad will have a 4-2 record with a 5 kill differential.
Example 6: Squad enters after round 5 is completed. Squad will have a 2-2 record. Squad loses their round 6 match by 5 kills. Squad will have a 2-4 record with a -5 differential.
Victory Conditions
10. Victory conditions are as follows: (note: where "kill" is used below, team kills will NOT be considered. You do not get points for killing your own team; however, the OTHER team does get points and your team mate's death will count as a "kill" for the other team for purposes of satisfying victory conditions.)
10a. If one team is completely eliminated, the other team wins regardless of the current match score. (eg. team A starts 2 players, scores 7 kills, and team B starts 4 players and eliminates team A (6 kills). Team B wins.)
- If both teams successfully eliminate each other (a mutual kill when the score is 11-11, for example), the game will be called a TIE. During playoffs, whoever gets the first kill in the "mutual elimination" circumstance will be the winner, as read by the referee's log.
10b. If the regulation time period expires, the team with more kills shall be victorious, PROVIDED they have satisfied the minimum kill requirements determined by number of players starting for the OTHER team:
4 Players starting: 6 kills minimum. 2/3 players starting: 4 kills minimum.
(e.g., team A starts 3 players, team B starts 4. Team A scores 4 kills, team B scores 5. Team B wins.)
10c. If the team with more kills has not satisfied the minimum kill requirements at the end of regulation, they will still be victorious if they have 2 more kills than the opponent. A one-kill lead is not sufficient to win if the victory conditions under rule 4.2 are not met.
(eg. team A and B both start 4 players. Team A scores 4 kills, team B scores 5. Neither team wins. If team A had only scored 3 kills, team B would win.)
*10d. If neither team have satisfied the victory conditions in regulation time, a thirty-minute "sudden death" overtime period will be played as stated.
Note: In playoff matches, play will continue until one team wins. (no 30 minute time limit in the playoffs)
Victory conditions for overtime are:
Scenario 1:
===========
- Score is TIED at the end of regulation time:
The team suffering the next death will lose, regardless of the minimum kill requirements listed in rules for victory conditions.
Scenario 2:
===========
- Team A has a 1 kill lead over Team B:
Team A has 4 players. Team B has 4 players. Score is 5-4 Team A.
Team B victory conditions:
-------------------------
Team B must score two kills to win the game 6-5 Team B.
Team A victory conditions:
-------------------------
Team A must score one kill (as read by the referee's log). Team A wins 6-4
If Team B were to score one kill, and then Team A were to score their needed kill for the win. The final score would be 6-5 Team A.
If none of the above overtime victory conditions are satisfied during overtime, the match will be judged a TIE GAME.
NOTE: 'A Death' as described above encompasses any event or condition which causes a slot to lose a life as outlined in these rules.
Roster Limit/Eligibility
11. Roster/Eligibility Rules - All players playing in League play must be registered by their team captain. You may not change names during a League season. Pilots are only allowed to have access with one name on one SWZ league roster. Having access with multiple names through
multiple rosters is not allowed, and subject to a season ban. Logging on under other another pilot's name is also not permitted, and will result in a ban.
11a. A player may only change squads once during a season. The only exception being that a player may return to his original squad after switching once at which time he can not move again for that season. A player switching squads may not play in the next round of play if they played in the previous round. They may also not play in postponed or appealed games from rounds previous to when they became eligible. If they didn't play the previous round then they are free of the one round playing delay. No player may be added to a team's roster after the 7th week of normal season, or at any time during the playoffs. In addition, a player may only play for two different teams during any single League season. A player may not be on two league rosters at the same time. A player is considered to have "played" for a team when he starts a game or is subbed in for a player, whether it be a normal or lag sub. Being present at a game in spec is NOT considered playing.
11b. The league will regard the designated Captain of the team as its owner and chief
administrator. Only the existing captain may transfer ownership to another person, insofar as SWZ League recognition is concerned. The League Operator(s) reserve the right to award or deny transfer of squad ownership in special circumstances.
11c. Roster size for any given team will be limited to 30 spots for game-eligible players.
11d. A player who wishes to be removed from a given team's roster must make his wishes known to the Roster
Administrator, who will then remove him from that team's roster.
11e. There is no double-squadding allowed in League play. If you play for one team, regardless of how many accounts you have, you may not play for another. Anyone caught double-squadding will possibly be PERMANENTLY banned from League.
11f.
Squads are strongly encouraged to submit
at least one referee for the season. Each squad that shows at least one ref
every weekend will earn an extra win at the end of the season. Further, refs
who show every weekend and/or do a superior job as judged by league
administration will receive prizes in the main arena of SSCX Star Warzone.
There will be two refs per match, and no more than two until all matches have
been covered. Further, until all matches are covered, no ref may ref more than
two matches per weekend. Refs will schedule their matches in the Referee
Scheduling Forum. Squads must schedule their matches by 10PM EST on the
Thursday before the round begins. Referees will have until 8AM EST on the
Saturday of the match weekend. Match selection is based on a first come, first
served basis.
Miscellaneous Information
12. League Conduct - Conduct must be appropriate while in a League arena during League play. If a player or the referee asks someone to stop certain types of messages, they must stop. If a non-squad spectator changes frequency to a player freq, or messages players during matches, that person will be banned from SWZ league for interference in a match. If a player is argumentative, belligerent or rude to the referee, they will be kicked out of the zone. Pending a decision by the league coordinator the player may be permanently banned. Refs are the lifeblood of this league, and will be respected for
their contribution. Referee abuse is totally UNACCEPTABLE.
13. Appeals - It is possible to appeal the results of a match, if there is a serious and very clear infraction of the rules. You cannot appeal
situations that cannot be verified (ie. Lag) Formal appeals should be mailed
to the League Operators no later than 48 hours after the match. At which time
the matter will be in the hands of the appeals committee. After a decision is
reached, the League Operator will notify, via e-mail, the CAPTAINS of both
teams involved. The decision is utterly and totally final in all
circumstances.
14. The People's Game - This single match will follow the same format and rules as described above. Two teams will be determined as follows: A voter is entitled to 2 votes for each squad in the league. Captain's and up to one assistant captain's vote will count for 2 votes. A voter must be on a current SWZL roster to be eligible. The top 4 squads at the end of Regular Season will contribute 2 of their highest voted players, while the rest of the squads will contribute just their highest voted player. These 16 players will be divided based on their squads' seeding:
Team A |
Team B |
| 1st |
| 2nd |
| 3rd |
| 4th |
| 5th |
| 8th |
10th |
11th |
|
| 1st |
| 2nd |
| 3rd |
| 4th |
6th |
7th |
9th |
12th |
|
Captain/scheduler for each team will be the highest voted of the top 4 squads. "Surprise rule(s)" will be declared at the time of the match.
15. League staff reserves the right to
the following: The League Coordinators reserves the right to refuse
League access to anyone for any reason. The League Staff reserves the right to
amend any settings (excluding ship settings) during league for any given
reason. League Staff also reserves the right to have the final verdict on
anything for any given reason.
Biggest changes from last season:
Squad admonishment to submit referees.
Unused slots at the end of a match are converted to deaths.